top of page

SOUND INSTALLATION

Blank Page: Text
Blank Page: Video

Artists

Contemporary Art: France / Céleste Boursier-Mougenot's  'From here to ear (v. 13)' 2010

Contemporary Art: France / Céleste Boursier-Mougenot's 'From here to ear (v. 13)' 2010

After training as a musician and composer, Céleste Boursier-Mougenot forged an art practice that merges the visual and the auditory. Boursier-Mougenot considers music the medium through which humans most commonly experience the intangible and abstract. He aims to create the conditions for experiencing what composer and innovator of ambient music, Brian Eno called 'the long now', by interrupting the constant assault of sensory data which passes for experience. A simple analogy is the experience of 'live' music with its sense of 'being there', in a spatial and sensory sense, which goes beyond the experience of listening, as Boursier-Mougenot underlines: 'Live music, produced live and where we are present, is among the phenomena which have the property of amplifying our feeling of the present moment'. The artist aims for this harmony of process and effect to encourage viewers 'to witness their own present time'. Boursier-Mougenot's installations combine the technical with the aesthetic and sensorial; he refers to them as functioning like a 'dispositif' rather than an installation. The term, loosely translated as device or structure, foregrounds the potential of a work to engage viewers in both the operational and aesthetic components of a work. 'From here to ear, (v. 13)' 2010 explicitly orchestrates a space for listening and experiencing within a technical and organic apparatus of sound production. 'Instruments' have been constructed and tuned to create an environment for finches to feed, fly, rest and make music through interacting with them as spaces for living. Rather than 'participation' on the part of the viewer, the artist is particularly interested in the quality of human attention that arises in the viewer through experiencing being within the installation. Céleste Boursier-Mougenot, France b.1961 / 'From here to ear (v. 13)' 2010 / Mixed media / Octagonal structures, each made in maple and plywood, harpsichord strings, piano pins, contact microphones and broadcast system, coat hangers, metal recipients, seeds, water, nests, ground in MDF, sand, grass, finches / Installed size variable / Commissioned for '21st Century: Art in the First Decade' / Collection: The artist / Courtesy: Galerie Xippas, Paris / With thanks to the Queensland Finch Society. BLOG: https://blog.qagoma.qld.gov.au WEBSITE: https://www.qagoma.qld.gov.au PHOTOSTREAM: http://www.flickr.com/photos/queenslandartgallery 21st Century: Art in the First Decade / Gallery of Modern Art / 18 Dec 2010 - 26 Apr 2011
björk: gameleste
Zimoun: 317 Prepared DC-Motors, Paper Bags, Shipping Container

Zimoun: 317 Prepared DC-Motors, Paper Bags, Shipping Container

On the occasion of Art Basel 2016 in Basel (Switzerland), Swiss artist Zimoun has been commissioned by Sennheiser to create a new immersive installation enclosed within an old shipping container. Lined with hundreds of paper bags—placed on the walls, floor, and ceiling of the container—each bag contains an engine, which moves it independently. Completely surrounded by a large number of small sound generation systems, the viewer is immersed in a three-dimensional sound composition. Zimoun: 317 Prepared DC-Motors, Paper Bags, Shipping Container. Ostquai, Basel (Switzerland), June 19, 2016. More videos on contemporary art, design, architecture: http://vernissage.tv Connect: http://www.facebook.com/vernissagetv http://twitter.com/vernissagetv Browse our Archive: http://vernissage.tv/archive/posts/ Find Artists, Designers, Architects: http://vernissage.tv/archive/artists/ Art TV pioneer Vernissage TV provides you with an authentic insight into the world of contemporary fine arts, design and architecture. With its two main series "No Comment" and "Interviews", art tv channel VernissageTV attends opening receptions of exhibitions worldwide, interviews artists, designers, architects. VTV provides art lovers with news, reports and features from the international art scene. VernissageTV: the window to the art world. Das Fenster zur Kunstwelt. La fenêtre sur le monde de l'art. A janela para o mundo da arte. La ventana al mundo del arte. نافذة على عالم الفن. 到艺术世界的窗口。Окно в мир искусства. Since 2005.
Zimoun [KE]³ Site Specific Installation at Knockdown Center, New York

Zimoun [KE]³ Site Specific Installation at Knockdown Center, New York

The Swiss artist Zimoun is known for his kinetic sound installations that use simple and functional materials. For the 10,000 square foot atrium of the Knockdown Center in New York, Zimoun created an immersive site specific installation made of 250 motorized wood beams and ropes – Zimoun’s largest site-specific project in the US to date. Each wood beam cyclically strikes the floor, producing a sonic experience reverberating within the huge space. The exhibition is titled Zimoun [KE]³. In conjunction with this monumental work Zimoun presented new projects at Bitforms Gallery in New York and Simons Center for Geometry and Physics at Stony Brook University. Zimoun was born in Switzerland in 1977. The artist lives and works in Bern. His work has been presented in solo and group shows as well as performances internationally. Zimoun has been awarded different art prizes and residencies and has served as a guest lecturer. In 2003 Zimoun co-founded Leerraum.ch – a platform publishing works which explore forms and structures based on reductive principles and systems. Recent displays of his work include exhibitions at the Nam June Paik Art Museum in Korea; Kuandu Museum of Fine Arts, Taipei; Ringling Museum of Art, Florida; Harnett Museum of Art, Richmond; bitforms gallery New York; Kunsthalle Bern; Seoul Museum of Art; Museum of Contemporary Art Liechtenstein; Fine Arts Museum Rennes; Art Basel; Galerie Denise René Paris; Museum Les Champs Libres, Rennes; Contemporary Art Museum MNAC Bucharest; Beall Art Center, Los Angeles; Museum of Fine Arts Bern; Museum of Contemporary Art MSUM, Ljubljana; National Art Museum, Beijing; Museum of Fine Arts Lugano; among others. Zimoun [KE]³. Site Specific Kinetic Sound Installation at Knockdown Center, New York. March 8, 2015. More videos on contemporary art, design, architecture: http://vernissage.tv Connect: http://www.facebook.com/vernissagetv http://twitter.com/vernissagetv Browse our Archive: http://vernissage.tv/archive/posts/ Find Artists, Designers, Architects: http://vernissage.tv/archive/artists/ Art TV pioneer Vernissage TV provides you with an authentic insight into the world of contemporary fine arts, design and architecture. With its two main series "No Comment" and "Interviews", art tv channel VernissageTV attends opening receptions of exhibitions worldwide, interviews artists, designers, architects. VTV provides art lovers with news, reports and features from the international art scene. VernissageTV: the window to the art world. Das Fenster zur Kunstwelt. La fenêtre sur le monde de l'art. A janela para o mundo da arte. La ventana al mundo del arte. نافذة على عالم الفن. 到艺术世界的窗口。Окно в мир искусства. Since 2005.

Examples 2020

Sound Art Installation Compilation. Various Mediums. Interactive Installations. Project Inspiration.

Sound Art Installation Compilation. Various Mediums. Interactive Installations. Project Inspiration.

サウンド アート インスタレーション集。さまざまな媒体。インタラクティブなインスタレーション。プロジェクトのインスピレーション。 मैक्स के साथ एक Arduino प्लांट ऑडियो सैम्पलर ट्यूटोरियल कैसे बनाएं। कैपेसिटिव सिंथेस 2 प्लांट्स फन का उपयोग कर Tutorial de cómo hacer una muestra de audio de Arduino Plant con Max. Sintetizador capacitivo usando 2 plantas divertidas So erstellen Sie ein Arduino Plant Audio Sampler-Tutorial mit Max. Kapazitiver Synthesizer mit 2 Pflanzen macht Spaß Como fazer um tutorial de amostrador de áudio de planta Arduino com Max. Sintetizador capacitivo usando 2 plantas divertidas Max ile Arduino Bitki Ses Örnekleyici Eğitimi nasıl yapılır. 2 bitki eğlencesi kullanan kapasitif sentez Inspiration for Sound Art Installation Compilation. Various Mediums. Interactive Installations. These use a variety of technologies to create their works with acoustic sounds and computer programmes such as touchdesigner, max msp and sensors. A Small Compilation of some interesting sound art installations I found under the creative commons license on youtube and wanted to share. 1. Kosmische Glass - Ashburton Art Festival 27.09.14 https://www.youtube.com/watch?v=NNwBr6wAyaA sound installation 12 midi programmable, water tuned glasses. Ashburton Arts Festival, Devon, England 2014 Special thanks: to Rob Noble (rega) Gerald Smith (dot works) John Wale (j-omega) Tim & Pete Cole (intermorphic) Mark Brown, Maria Castro, Magda Sirbu, Jules Arthur (beatabet) 2.Sound Art Installation - 3Destruct by ANTIVJ at Loop 2017 https://www.youtube.com/watch?v=dDTXN2_xT8w&t=17s Leon van Bokhorst Electroacoustic Soundscapes Web: https://leonvanbokhorst.com Facebook: https://www.facebook.com/leon.vanbokh... Twitter: https://twitter.com/unlikenoise Instagram: https://www.instagram.com/leonvanbokh... Youtube: https://www.youtube.com/c/leonvanbokh... Bandcamp: https://unlikenoise.bandcamp.com Soundcloud: https://soundcloud.com/unlikenoise 3.Burning Man 2007 Man base sound installation (Zen Garden) https://www.youtube.com/watch?v=g7iYQS8jp18&t=1s 4. "Laughing Tree" – interactive sound installation https://www.youtube.com/watch?v=UrBLSUpHb0g 5. Jeroen Vandesande - Circuit 03 - Sense of Sound | Z33 https://www.youtube.com/watch?v=AahdC0DcF-s&t=1s Sound art - Circuit 03 by Jeroen Vandesande at the exhibition Sense of Sound. http://www.z33.be/projecten/sense-sound The installation in the Hoge Ruimtes (the high-ceilinged spaces) can be considered as an instrument built by the artist that autonomously performs a composition. Circuit 03 plays with the feedback principle to produce sound. Feedback is created when microphones and loudspeakers are aimed at each other. The shapes of the tubes, the resonance patterns and the placement of the loudspeaker are only a few of the parameters determining the pitch of the sounds produced. Using these parameters, the artist Vandesande produced a composition. However, the sound composition is not a freestanding given, but also is created by the special resonance of the space and changes when the visitor changes positions and moves around. Produced by Overtoon, coproduced by Z33 and with the support of the Flemish Community With thanks to Aernoudt Jacobs, Christoph De Boeck, Pauwel De Buck, Jan Wante and Stéfan Piat 6.Footfalls (2006), Interactive Audiovisual Installation https://www.youtube.com/watch?v=JskE9lniUO4 Footfalls (2006, by Golan Levin and Zachary Lieberman) is an interactive audiovisual installation in which the stomping of the visitors' feet creates cascades of bouncy virtual forms. Stomping sounds produced by the visitors' feet are detected by microphones under the floor. These signals govern the number of virtual objects that fall from a six-meter high projection. The harder the visitors stomp, the more items are dislodged from above. Using their silhouettes, visitors can also "catch" and "throw" these projected objects around. Tags: sound art, sound sculpture inspiration, sonic art,sonic sculpture, max msp inspiration, leeds beckett, music, music technology, audio technology projects, audio art, music tech, new interactive installations 2022, installation, music festival, burning man, electroacoustic, electro, acoustic, electro acoustic, interactive installation inspiration, art installation inspiration, interactive sound art, what does sound art mean, what is the meaning of sound art, what is sound art sound art, sound sculpture, sonic art, sonic sculpture, max msp, ableton, leeds beckett, music, music technology, audio technology, audio art, music tech, interactive installation, installation, music festival, burning man, zen, zen garden, electroacoustic, acousmatic, gesture, electro, acoustic, electro acoustic, soundscape, soundscape music, audiophile, piezo microphone, contact microphone, midi, pure data

EMERGING TECHNOLOGY

Interactive media wall (touch sensor, conductive ink, projection mapping) - Music Playing Wall

Interactive media wall (touch sensor, conductive ink, projection mapping) - Music Playing Wall

[PLAYDODO] Music Playing Wall : Projection Mapping, Conductive Ink, Interacitve Art Music Playing Wall, a fun Interactive touch wall painted with instruments recognizes hand touch, plays the sound of instruments and maps colors. Children can easily play various kinds of instrument without physical constraints. An painting of musical instruments feels like a real instrument to play music. Raonsquare has an ability to combine hardware and software with User behavior, and develop to various research. Also, we can handle technology related to awareness and manipulation. (Related patent possession) 'raonsquare' has a various business area for each of the industrial fields based on its own interactive media platform 'ACTIVE VISION'. ‘PLAYDODO’ is a kid’s convergence playground created by combining future-oriented technology and imaginative idea for a new experience they’ve never had. Our services are running on the 'Tangible experience contents', based on the 'Multiple Intelligences' and 'Patterns of behavior'. It could be providing a new experience' for children, and by analyzing a experience data'. 'Convergence Playground' is identify 'strengths intelligence' of children. [Business Area] Future Retail (Futuristic Retail Store) / PLAYDODO (Convergence Experience Center) Exhibition / Experience Center / Digital Space UX Interactive AD Platform / Digital Signage / Event / Promotion Future Experience LAB ------------------- Project by. RAONSQUARE CO., LTD. / (주)라온스퀘어 +82 2 545 7075 info@raonsquare.com http://www.raonsquare.com

New Instruments

THOUGHTS

Pioneering Sound Art with Bernhard Leitner | RESONATE

Pioneering Sound Art with Bernhard Leitner | RESONATE

“For me, sound is a building material.” -Bernhard Leitner Bernhard Leitner talks about his sound spaces with reSITE at RESONATE. Rather than the sound being seen as something existing in space, Leitner describes his work in creating spaces with sounds. Using the “vocabulary of sound,” Leitner discusses how he uses sound to create new worlds, and how sound can be a tool of design itself rather than an afterthought. RESONATE: Thinking Sound & Space was a conference on architecture, art and sound. It took place on 12 February 2018 at MAAT Museum, Lisbon, Portugal in collaboration with Meyer Sound. Video co-produced by reSITE & Canal 180 Bernhard Leitner is a Viennese artist, who after initially working with the New York Department of City Planning, taught at New York University and the University of Applied Arts, Vienna. He was been working with sound since the 1960s, and includes physical-acoustic analyses on experiences of spaces that are formed, designed, and composed with sound, as well as research on how three-dimensional movements of sounds shape new architectural spaces. --- reSITE is an international platform connecting people and ideas to improve the urban environment. We work at the intersection of architecture, urbanism, politics, culture, and economics. We feature thought leaders whose work pushes the boundaries on how we build, design, regenerate and create life in cities, and frame them through many lenses, convening them in one place. We act as a catalyst for social action and innovative leadership. We encourage an exchange of ideas about making cities more livable, competitive, and resilient. We protect and promote public space, architecture, and sustainable development in cities. All to make our cities more livable, competitive, resilient, inclusive, mobile, and designed with humans in mind. Listen to our podcast Design and the City on the link below or wherever you get your podcasts. ▫️www.reSITE.org/podcast Learn More + Connect with Us! www.reSITE.org ▫️https://www.facebook.com/reSITEfestival/ ▫️https://www.instagram.com/resite_/ ▫️https://twitter.com/reSITE_ ▫️https://www.linkedin.com/company/resite-festival/
Sound is Always There with Elizabeth Diller | RESONATE

Sound is Always There with Elizabeth Diller | RESONATE

“As architects, you really want to be the driver of content.” - Elizabeth Diller Elizabeth Diller talks sound and space, elucidating the importance of sound in architecture and the evolving role of the architect in an increasingly multidisciplinary world. Looking towards the future presents unique challenges, she argues. “Time is really, really difficult for the architect,” she says. “The conventions of architecture are to make buildings that last—to make them enduring.” Here, she contemplates how to design buildings that transcend time, while accommodating the continuous evolution of the activities and art forms that will exist within them. Elizabeth Diller is a founding partner of Diller Scofidio + Renfro. She has designed many contemporary cultures and art spaces with the The Shed in New York City being one of their most anticipated built projects. Other achievements include the Broad in Los Angeles, the ICA Boston, and the renovation of New York’s Museum of Modern Art planned in 2019. Diller's work together with her partners Ricardo Scofidio, Charles Renfro, and Benjamin Gilmartin always seeks to push the boundaries and have earned them a reputation as enfant-terrible of contemporary architecture. RESONATE: Thinking Sound & Space was a conference on architecture, art and sound powered by MAAT and reSITE. It took place on 12 February 2018 at MAAT Museum, Lisbon, Portugal in collaboration with Meyer Sound. Video co-produced by reSITE & Canal180 --- reSITE is an international nonprofit platform based in Prague. We work at the intersection of architecture, urbanism, politics, culture, and economics. We act as a catalyst for social action and innovative leadership. We encourage an exchange of ideas about making cities more livable, competitive and resilient. We protect and promote public space, architecture, and sustainable development in cities. Why? To stimulate action for sustainable urban design and therefore better cities. We stand for public space. www.reSITE.org
Sound as Invisible Architecture with Foster & Partners, Meyer Sound | RESONATE

Sound as Invisible Architecture with Foster & Partners, Meyer Sound | RESONATE

Michael Jones, senior partner at London-based Foster + Partners, along with Meyer Sound founders John and Helen Meyer, and senior engineer/project director John Pellowe, talk sound and space at RESONATE. Michael Jones delves into the challenges of designing the Bloomberg building, while Meyer Sound experts explain the “invisible architecture” of their Constellation Acoustic System. Meyer Sound’s projects use technological advancements in both sound engineering in architecture to manipulate and shape spaces ranging from concert halls to offices, with the ability to make a space seem vastly different in scale than it may otherwise appear. Michael Jones is deputy head of studio at Foster + Partners and has worked on a number of museum and education projects, including the expansion of the Imperial War Museum, London. John and Helen Meyer co-founded Berkeley, California based Meyer Sound, and have been instrumental in the development of sound reinforcement technology. John Pellowe is the project director for Meyer Sound’s Constellation Systems, and has been individually nominated for four Grammy Awards, and received the 1992 Grammy for Best Engineered Recording, Classical. RESONATE: Thinking Sound & Space was a conference on architecture, art and sound. It took place on 12 February 2018 at MAAT Museum, Lisbon, Portugal in collaboration with Meyer Sound. Video co-produced by reSITE & Canal 180 --- reSITE is an international platform connecting people and ideas to improve the urban environment. We work at the intersection of architecture, urbanism, politics, culture, and economics. We feature thought leaders whose work pushes the boundaries on how we build, design, regenerate and create life in cities, and frame them through many lenses, convening them in one place. We act as a catalyst for social action and innovative leadership. We encourage an exchange of ideas about making cities more livable, competitive, and resilient. We protect and promote public space, architecture, and sustainable development in cities. All to make our cities more livable, competitive, resilient, inclusive, mobile, and designed with humans in mind. Listen to our podcast Design and the City on the link below or wherever you get your podcasts. ▫️www.reSITE.org/podcast Learn More + Connect with Us! www.reSITE.org ▫️https://www.facebook.com/reSITEfestival/ ▫️https://www.instagram.com/resite_/ ▫️https://twitter.com/reSITE_ ▫️https://www.linkedin.com/company/resite-festival/

MUSICIAN & SOUND ART

The Harry Partch Instrumentarium

The Harry Partch Instrumentarium

UPDATE October 3, 2023: The Partch residency at UW has concluded. Since 2020, the Partch Instrumentarium has been in storage, with occasional events presented In the Pacific Northwest by Charles Corey and the Harry Partch Ensemble. For updates, visit www.harrypartch.com and subscribe to the mailing list. Harry Partch (1901-1974) was an iconoclastic American composer and instrument inventor with a passion for integrating musicians, actors, and dancers in large-scale works of total-theater. He was "seduced into carpentry" by his interest in just intonation and his need to have an orchestra tuned to this system. The instruments are more than just producers of tone, however — each one has an evocative name and dramatic physical presence, and each one puts unique physical demands on the performer. In Partch's book, Genesis of a Music, he writes that the performer of the Marimba Eroica should at times "convey the vision of Ben Hur in his chariot," while a musician playing his Kithara must not "bend at the waist, like an amateur California prune picker," but instead should move with grace and athleticism in a "functional dance." Charles Corey, curator of the instruments which (were then [edited 2022]) housed at the University of Washington in Seattle, gives a tour of the instruments and the unique sounds they make and iconoclastic musical notations which Partch invented for the performers to be able to play his compositions. This event was presented on May 30, 2017, by the Pacific Northwest Section of the Audio Engineering Society in the Studio Theater at the Meany Center for the Performing Arts at the University of Washington in Seattle. Sincere thanks to their staffs and management for allowing us to be there.

©2020

bottom of page